Content
Especially since tachyon beam will proc a deteriorating sec def. Unlike most energy weapons, the Rep/Special Reward torps are usually far and away better than crafted torps . Learning how to make them work with each other, as well as boosting them, is integral to being an effective torpedo starship captain. I have always enjoyed heavy weapons in video games, whether it be a 2-handed weapon, to a large missile launcher, to torpedoes in Star Trek Online.
The attached image shows my rationale for the first iteration of my torpedo boat, the “Fleet Defiant – Kinetic Heavy Fire Support”. The logic is sound, but the actual execution in game had some mechanics issues that were dealt with in future builds. The weapons platforms you’ve been seeing are from the ships that were mentioned… And they aren’t things that just get launched once and you forget about them.
There is greater damage with increasing rarity. Fyi for any questions/guides I would recommend using either r/STObuilds or r/STO as this guide is out-of-date and antiquated. A detailed discussion on shield mechanics and resistances will help you understand not only what you are up against, but how you can overcome them. This item has been removed from the community because it violates Steam Community & Content Guidelines.
The Torpedo Platform
There was always a feeling of satisfaction when the heavy weapon were used in a precise manner during a team engagement. Sometimes, though, there’s that part of you that enjoys firing off a barrage of heavy firepower upon your adversaries, and relish in the wholesale digital destruction that you’ve caused. Mobile torpedo platform is a console from a t6 Cardassian ship in zen store. Phaser platforms might be from the Command Starfleet Battlecruiser Bundle in zen store.
E30Ernest is the expert on Sci-Torp builds, and should be consulted first if you are dedicating your ship builds to Sci-Torp. His Starter Sci-Torp build will get you going as you work on your Reputations and build your resources for future builds and upgrades. I would add the Particle Emission Plasma Torpedo to his build, as not only is it cheap, but extremely powerful and useful vs Normal level difficulty NPC’s. Torpedos can be mounted on any ship and on any weapons mounting point. There is greater energy credit value with increasing rarity.
- If you believe your item has been removed by mistake, please contact Steam Support.
- This guide will have a written component and a video component, with any user feedback and Q&A being addressed in either format.
- Fyi for any questions/guides I would recommend using either r/STObuilds or r/STO as this guide is out-of-date and antiquated.
- Turn off their shields, unload torpedoes.
If you cannot handle being laughed at or ridiculed by your weapon selection, this is not for you. If you do not want to strive to be a better pilot, this is not for you. If you cannot accept the fact that the current mechanics are intentionally stacked against you, this is not for you. This guide will serve as an introduction to the use of torpedoes, what abilities and traits enhance and synergize with them, and advanced tactics utilized in high DPS runs. This guide will have a written component and a video component, with any user feedback and Q&A being addressed in either format. Transphasic Torpedoes have a chance to just ignore a target’s shields.
Just 1 turret on aft for popping heavy torps when needed. Science skills handle pretty much anything else I don’t need torps for. You can deliver spike damage to big targets, augment Science/Temporal abilities with specialty torpedoes, or blanket an area with a spread of destruction and secondary effects. With the release of Season 13 and the Great Balance Pass of 2017, torpedo builds will see a resurgence in both popularity and performance for EPG-based Sci-Torp builds in runs like Korfez & CCA.
Consoles
Those who are using a Sci-Torp hybrid focusing on EPG will see very large gains via fixes and improvements to Gravimetric Photon Torpedo, and the Particle Emission Plasma Torpedo. Those who play a Siege Ship will enjoy the Targetable Torpedo flight speed increase, so long as you have Torpedo Pre-Fire Sequence slotted. The lockout changes will hamper performance in short ISA runs, HSE runs when facing the Boss targets, and in PvP Alpha Bombardments . When I returned to Star trek Online, it was a few weeks before the release of Delta Rising. I saw players using only energy weapons, and qualifying for the DPS channels.
I’ve recently returned to the game so I’m a bit clueless right now. I’ve seen a few people in PvE running around with mobile torpedo platforms, phase platforms and I want to get one of those for myself, where do I get one though? I couldn’t find any in the energy exchange or dilithium store. Starship torpedoes skill.This skill improves starship torpedo weapons damage, as well as abilities that modify these weapons. No honorable mention for keeping TS or HY3 at global with temporal torp. Nor those running sci torp with high epg/drain/sec def to use tachyon to drain shields-it’s suprisingly effective.
If you believe your item has been removed by mistake, please contact Steam Support. This console mod can be equipped on any starship. You may only equip a single one of these consoles. Quantum Torpedoes travel faster than other torpedo types. Chroniton torpedo at Memory Alpha, the Star Trek Wiki.
The addition of ETM and Ceaseless has added more torpedo throughput, especially to the autofire-spacebar spam builds. You should be able to build your damage however you https://globalcloudteam.com/ want and be effective. It shouldn’t be “YOU MUST USE ALL BEAMS”. Fawk that, I hope that one day the game is updated to include builds with a wide range of weapons.
Thanks for making this guide, next time i play, im going to experiment using torpedos only and try to get one of my friends on as a shield drain or something. Im not really very competitive and i play this game casually a lot, mostly doing campaign missions because i think they are fun . But even though im a “casual STO player” im still going to try this out because it sounds fun as hell.
I’ll have streaks where I’m firing a torp every second or so from repeated cooldown reduction. The only non-consumable weapons platforms will be consoles obtained by first getting a ship through the ZEN store, lockbox, exchange, etc. Anything that is easy and free to obtain will be single-use. Chroniton Torpedo Launchers fire projectiles that deal heavy kinetic damage in a 90° arc. Shields drastically reduce the effects of kinetic damage. The fundamentals in this guide are still relevant.
Top Hotels Close To The Torpedo Platform
The Ghemor-class comes pre-equipped with a Console – Universal – Cardassian Mobile Torpedo Platform. When activated, this will deploy a durable mobile weapon platform. This platform is bristling with torpedo ports and will frequently unleash a constant withering barrage of photon torpedoes to your target and nearby enemy, using Photon Torpedo Spread barrages.
They get deployed and float about on either side of you, and when you use torpedo boff powers, they use the same one and launch their own torpedoes . Only usable on those pilot escorts though, sadly. I will be working on an update to this guide SOON.
I’ve found that a heavy torp build paired with a science vessel/captain specced for drain is a really nice thing. Turn off their shields, unload torpedoes. sto platform Pop photonic officer, drain shields out again, repeat damage with a tricobalt or similar. My science ship doesn’t even have a beam or cannon weapon on it.
Set Powers
Chroniton Torpedo Launchers deal average damage with a long recharge and have a 33% chance to slow the target’s Flight Speed and Turn Rate for 10 sec. To excel as a torpedo Captain, you have to understand our biggest adversary; shields. Quantum Phase High Yield proc now properly drains the main target’s shields. The video series will give you an audio-visual record of mechanics, builds, and in-game performance.
The Detapa-class comes pre-equipped with a Console – Universal – Spiral Wave Blast Module. This console utilizes unique Cardassian weapons technology to emit a massive burst of deadly “spiral-wave” disruptor energy in a wide arc in front of the vessel. Enemies caught in the blast wave will suffer heavy Disruptor damage and have their damage resistance reduced significantly.
Ability Stats
Sci-Torp builds should still reference e30Ernest builds and videos. Gravimetric Photon Torpedo procs a Gravimetric Rift for each eligible target in Torpedo Spread . Rift damage now properly scales with EPG, and Rift pull now properly scales with ControlX. Deploy Mobile Torpedo Platform is a console active ability. This console also provides a passive bonus to Engineering Readiness and a scaling bonus to Shield Power that increases as that subsystem’s power system is decreased. This console also provides a passive bonus to Scientific Readiness and a scaling bonus to Auxiliary Power that increases as that subsystem’s power system is decreased.
I took to my Defiant, upgraded my DHC’s and Quantum torpedo, and decided to jump right in… I asked people questions so I could understand what has changed so much from the core mechanics. While I tried the all-beams approach and did decently well with them, it wasn’t fun, and it felt wrong on my little Defiant.
The consoles have a 2m cooldown and the platforms have a limited duration so you have to re-launch them over and over. Deploy Mobile Torpedo Platform is a console ability that summons a platform which fires torpedoes at nearby enemies. Omega Kinetic Shearing now does 10% of torpedo damage over 6 seconds, down from 40% over 6 seconds. If you do not enjoy playing games at the highest difficulty setting, this is not for you. If you get frustrated easily, and are prone to quitting, this is not for you.

